Melee Skills can only be used from the front row. Finally, some Skills only target the user, typically self-buffs. There are also certain Skills that target empty positions and leave some kind of delayed effect on it (for example, a hail of arrows to strike anyone entering the position). Some skills target an enemy (or several enemies even) while others your own Companion or Companions. Skills vary vastly in what or who you can target with them. By extension, Combat Skills that move enemies can be extremely useful to get to pesky support or damage-dealing enemies in the back line or to prevent melee-heavy enemies from using Skills. Additionally, not only do characters in the front row prevent melee attacks against characters directly behind them but also make them more difficult to hit with certain Ranged Skills (those that have the Line of Sight property), so moving and positioning is paramount in Companion combat. Melee Skills, of course, can only be used from the front row. If they move into a position that is occupied by another character, that character is pushed out of the position it occupies and has to be moved into an adjacent free position (even to the position the moving character has just left). ![]() All characters can Move to any adjacent position on their side of the battlefield.
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